Racing Realms

The racing realms were created by the Accelerons a long time ago. Highway 35 was just a test, but the realms were more dangerous and more prominent of a specific category of driving, like foggy weather driving or knowing what is not the right path for your car.

The racing realms were accessed through the Wheel of Power. Each realm was represented by a symbol. When a realm is about to open, the wheel's 3 rings will rotate in all directions: First the center ring will stop and make a single symbol glow. Then the next ring will have the same symbol match on top of it and the same goes for the third ring. Once that is complete the portal will open and anything going 300 mph can go in and try to complete the realm. However, the portal is only open for one hour. Anything that doesn't make it out will be trapped in the realm. If the realm is not completed then it will open again letting anything out. It is also shown if the portal is closed and a car is in between dimensions anything on the other side will be cut off leaving behind glowing hot metal, to add on further these realms suppress all powers even Silencerz or Drones can't escape.

Every realm has many hazards (such as traps and monsters) that try to prevent anyone or anything from leaving the realm. This is most explained in the Swamp Realm when giant mosquitoes, slugs, gorillas and the swamp beast were capturing drivers and guarding the portal. However, when a driver gets out first, the obstacles will be deactivated and the creatures will quit trying to capture drivers.

Each realm has a specific skill that drivers need to master if they want an easier time getting out which is the whole point the Accelerons created them. At the end of each realm, when the portal hasn't been crossed yet the symbol of the realm is shown. Whoever gets out first will have an Accelecharger appear in their car. The Accelecharger gives abilities to a car allow it to perform the skill for the corresponding realm perfectly. When all the Accelechargers are collected they combine their energy and the Wheel of Power will rotate faster and create the Ultimate Race. In the Ultimate Race the realms are brought together and the drivers will have to race through each of them starting at the first realm. The Wheel of Power will randomly go through each realm until they reach the Sphere.

Realms completed before the events of Acceleracers

 * Fog Realm: Little is known about the Fog Realm except that it was completed prior to the events portrayed in AcceleRacers. Its skill could possibly be driving in the fog.
 * Warped Realm: A Racing Realm where there are no laws of physics, not even gravity. It was completed prior to the events portrayed in AcceleRacers. The skill could be trying to stay on the track.
 * Monument Realm: Little is know about the Monument Realm except that it was completed prior to the events portrayed in AcceleRacers.

Realms featured exclusively in the Card Game

 * Canyon Realm: A Racing Realm that criss-crosses over a deep canyon with sheer drops. The skill for this realm could be landing jumps.
 * Chrome Realm: A Racing Realm that has huge silver spheres and mirrors. The skill for this realm could be telling what is a reflection and what is not.
 * Wind Realm: A Racing Realm with savage vortexes of wind as well as tornadoes, debris flying at supersonic speeds, and swaying tracks. The skill to pass is to keep your cool under high pressure...and ironically, high winds..
 * Solar Realm: A Racing Realm with solar flares and intense heat strong enough to melt your tires. The driving skill may be driving efficiently enough to stave of the heat.
 * Labyrinth Realm: A Racing Realm with a tangle of twists and turns that is infested with Maze Minotaurs. The skill for this realm might be remembering your path when lost.
 * Blizzard Realm: A Racing Realm with vicious snowstorms that will bury whole cars, zero visibility, fierce sleet, ice, and deep snow. The skill for this realm may be not losing control in an extreme blizzard.
 * Cybergrid Realm: A Racing Realm with a supercharged track as well as a maze of 90 degree turns and electric countermeasures. The skill for this realm is perfecting 90 degree turns.
 * Reactor Realm: A Racing Realm taking place in a nuclear power plant with patrolling sentries, constantly active machinery and ever encroaching toxic waste. The skill for this realm is trying to keep up with the rest of the pack, especially under hazardous conditions such as these.
 * Desert Realm: A Racing Realm filled with quicksand, dangerous rock passages, sandstorms, and giant scorpions. The skill for this realm is driving in arid conditions.
 * Micro Realm: A Racing Realm where all cars become toy size. The skill of the realm is to cope with the sudden power increase that comes with the cars scaling down.

Realms featured in the series

 * Storm Realm: The Storm Realm is a Racing Realm with tracks that loop and curve around the sides of clouds, as if they were clinging to colossal mountainsides. The Storm Realm is an electrically charged world of flickering lightning and booming thunder. This realm tests a driver's ability to focus and avoid distraction.
 * Swamp Realm: The Swamp Realm features a winding track that curves through and around gigantic jungle trees growing from a fetid swamp below. Giant worms, giant mosquitoes, and hungry creatures lurk in the shadows and are ready to take out the drivers. The track itself is alive and continuously growing, forcing drivers to constantly choose the best terrain at any given moment.
 * Cavern Realm: The dark and daunting Cavern Realm features sudden turns and stops, unexpected drops and dips, and sections of track that veer into total darkness as well as falling boulders and giant bats. The Accelerons designed the Cavern Realm to test a driver's ability to drive in the dark while avoiding obstacles. As such, stalactites and stalagmites appear throughout the course.
 * Lava Realm: Huge flaming boulders, lava eruptions and magma geysers are just some of the dangers that drivers face in the Lava Realm. With flowing lava a constant threat, drivers will need to master tire dexterity if they hope to stay off the sidelines and stay alive.
 * Water Realm: The track in the Water Realm runs above, on, and below the surface of the ocean. Sections of track that are completely submerged run through translucent tubes. Periods of breaks prevent flooding, but allow cars, sea creatures, and some water to pass through. Ravenous sea creatures wait for unsuspecting drivers in the darkness. The Water Realm will test a driver's ability to avoid hydroplaning and spinning out.
 * Metro Realm: The Metro Realm offers a vast night-time cityscape to explore, eerily deserted and dotted with neon signage and streetlights. The interconnecting streets of this bizarre metropolis will force a driver to master the skills of braking, cornering and driving through traffic. To help complete this realm a driver must remember balance increases traction.
 * Cliffside Realm: Drivers will need to navigate hairpin turns while avoiding rockslides, falling rocks and large flying vultures if they hope to make it to the end of the Cliffside Realm. Mastering the art of drifting (which means taking tight turns while minimizing loss of speed) will be essential.
 * Ice Realm: With a track made of ice that can crack and collapse at any moment, the Ice Realm presents a chilling challenge for any driver with it being on a glacier. Competitors will need to be good at negotiating slick surfaces if they want to make it to the finish line.
 * Neon Pipeline Realm: The Neon Pipeline Realm is a unique Racing Realm that features a track running inside and around the outside of a huge pipeline. Drivers will have to race at all angles (and even upside-down) on their way to a win. Mastering drafting will take them one step closer to success.
 * Junk Realm: The Junk Realm is a Racing Realm that will take drivers through a junkyard filled with scrap metal and rusty old cars. Piles of junk fall down on the track, threatening to crush drivers underneath. There's also problems with piles of debris on the road, electromagnetic lifters, compactors, wrecking balls, and a big metal fire-breathing dinosaur. The Accelerons designed this realm to test a driver's ability to hit the apex of a turn.
 * Ruins Realm: The Ruins Realm is a Racing Realm with an atmosphere that evokes Tikal, Easter Island and Stonehenge. The Ruins Realm is peppered with colossal statues and stone buildings. With an ancient marble track that threatens to collapse at any time, 4-headed stone creature, and collapsing pillars, drivers must hone their skills if they want to win.
 * Cosmic Realm: The Cosmic Realm is a Racing Realm that features a track composed of colorful planetary rings that lie suspended in space. Meteor showers and a neighboring black hole are just a few of the hazards that this realm contains. This realm is designed to test a driver's skill in high-speed control since the low-gravity environment requires the driver to produce as much down force as possible in order to avoid floating off the track.

Speculated Realms
There are at least 4 unknown Racing Realm symbols, the most noted being the Forest Realm, as a danger in the TCG confirms this.

Speculation of official symbols

 * Forest Realm: A realm that has the atmosphere of pandora where there are tons of trees, you also need to avoid dangers such as forest fires, falling trees and hungry creatures. In order to win this realm you will have go off road and find shortcuts. The skill for this realm is driving well on off road terrain and finding shortcuts whenever possible.

Forest Realm Accelecharger "Forest Manipulation": Gives the car ability to have nature help you out on the track (Things from falling trees that can make log bridges for crossing gaps to turning mud into a smooth road) Sky Realm Accelecharger "Air Glide": Gives your car the ability to fly in the sky and over objects. Sound Realm Accelecharger "Sound Modulator": This Accele-Charger amplifies sounds the driver needs to be aware of while silencing extraneous sounds, thus rendering sound-based hazards ineffective. Glass Realm Accelecharger "Weightless": Gives the car to drive over fragile surfaces.
 * Sky Realm: This Realm takes place in the atmosphere above ground. There are also realm hazards. Harsh winds and the bright sunlight are the few hazards in this realm, in order to win this realm you need to be balanced and you need to be focused where to land after the big jumps. The track starts at the Exosphere and ends at the Troposphere. The skill for this realm seems to be driving in a progressively thinner atmosphere and finding out where to land while being blinded by the sunlight.
 * Sound Realm: The Sound track is constantly shifting, and enveloped in near-total darkness. Drivers will need to keep their windows down and strain their ears over the roar of their engines to hear the track itself, or else risk slamming head-first into a wall.
 * Glass Realm: Little is known about this realm except that it seems be composed of glass that can shatter under high amounts of weight, such as cars. The driving skill for this realm appears to be know which glass path will support your car. Dangers include: Broken glass, false glass paths, and blowtorches/infernos for heating glass.